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Database Provider

Author

Art Works for Change

Grades

K, 1st, 2nd, 3rd, 4th, 5th

Subjects

Science, Biology, Visual and Performing Arts

Resource Types

  • Game
  • Artwork
  • Interactive Media

Regional Focus

Global

Nature Memory Game

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Synopsis
  • This fun and artistic game will get students engaged in thinking about different animals, places, plants, and ecosystems, all while playing a favorite game. 
  • Students can choose to play memory with the artist-designed nature themes of coral reefs, the Amazon, rainforest animals, food crops, and world landmarks.
Teaching Tips

Positives

  • This resource is fun and develops recognition and memory skills. 
  • Students of all ages and ability levels will enjoy this game.

Additional Prerequisites

  • Students should know that they must find two images that are identical, but that they can only turn over two cards at a time.

Differentiation

  • This resource would work equally well as a bell-ringer or exit-ticket for science lessons about animals, plants, or ecosystems.
  • This would be a fun activity to inspire an art lesson, where students could create their own paintings from the examples in the game and then use them to play the game in class or to display in the room. 
  • This resource would be perfect for students to practice naming animals or plants or as a brain break during a particularly dense lesson.
  • As an extension, have students research and learn about one of the animals, plants, or places in the game.
Scientist Notes
This game lets students memorize basic features or components in an ecosystem as they match these corresponding features. This is insightful and recommended for teaching.
Standards

This resource addresses the listed standards. To fully meet standards, search for more related resources.

  • Visual & Performing Arts
    • Visual Arts: Standard 7 - Perceiving and analyzing products.
      • 1.5.2.Re7b: Describe, compare and categorize visual artworks based on subject matter and expressive properties.
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