What Do Video Gamers Think About Global Warming?
Scientific Reports
Grades9, 10, 11, 12, APGeography
This resource has been reviewed by SubjectToClimate's climate scientists and verified for scientific accuracy and up-to-date information. Learn about our review process β
Provided by Yale Program on Climate Change Communication
What it is
- In this report from Yale Program on Climate Change Communications, students will learn how video gamers responded to a survey gauging their feelings and beliefs about climate change.
- Much of this data is compared with that from a similar study involving a sample of Americans.
Teaching tips
Positives
- This resource provides a unique perspective that many students may be intrigued by.
- Given its organization, graphics, and other factors, students with various reading levels should be able to read and understand this report.
Prerequisites
- Students should have a general understanding of climate change and its causes.
- It may benefit students to understand terms like non-violent civil disobedience, consumer activism, and other terms.
Differentiation & Implementation
- It may make for an interesting discussion to speculate about differences in the gaming community that would explain the data that strays from that of the general U.S. population.
- To make connections to language arts, teachers can have students use and cite this data in a persuasive letter to a video game company, asking them to implement climate-friendly initiatives.
- Students can replicate this study in their schools by surveying groups, clubs, or teams about their feelings about climate change and comparing them to data from a random sample of the student body.
- This resource can be connected to Sustainable Development Goal 13, Climate Action.
From the scientist review
This resource from the Yale Program on Climate Change Communication presents survey findings on how video gamers around the world think and feel about global warming. The report includes key insights into gamersβ climate attitudes, concerns, and willingness to take action, making it a unique way to connect climate issues with gamers. While it does not include raw data, this resource would be a great addition to classroom discussions on climate communication, social behavior, and sustainability.
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Hosted on climatecommunication.yale.edu
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